You Are A: Chaotic Neutral Halfling Bard Alignment: Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race: Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment: Law and Chaos:
Law ----- X (1)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XXXXX (5)
Neutral - XXXXX (5)
Evil ---- XXXX (4)
Chaotic Good Elf Bard Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment: Law and Chaos:
Law ----- X (1)
Neutral - X (1)
Chaos --- XXX (3)
Good and Evil:
Good ---- XXXXXX (6)
Neutral -
(-1)
Evil ---- X (1)
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXX (7)
Chaos --- XXXXX (5)
Good and Evil:
Good ---- XXXXXX (6)
Neutral - XX (2)
Evil ---- X (1)
Neutral Good Elf Barbarian Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.
Secondary Class:
Detailed Results:
Alignment: Law and Chaos:
Law ----- XXX (3)
Neutral - XXXXXXX (7)
Chaos --- XXXXXX (6)
Good and Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXX (5)
Evil ----
(-2)
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXX (5)
Neutral - XX (2)
Chaos --- XXX (3)
Good and Evil:
Good ---- XXXX (4)
Neutral - XXX (3)
Evil ---- X (1)
Chaotic Good Halfling Fighter Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Detailed Results:
Alignment: Law and Chaos:
Law ----- XXXXX (5)
Neutral - XX (2)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral -
(-2)
Evil ---- X (1)
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXX (7)
Evil ---- XX (2)
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXX (5)
Chaos --- XXX (3)
Good and Evil:
Good ---- XXXX (4)
Neutral - (0)
Evil ---- X (1)
Damn...i am no thief any more~~!!!
話說 bard 出現的機率相當高阿~~!!!
You Are A: Chaotic Good Halfling Bard Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment: Law and Chaos:
Law ----- X (1)
Neutral - XXX (3)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral - XXXX (4)
Evil ----
(-4)
Neutral Good Halfling Fighter
這是別人家的圖 Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race: Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Detailed Results:
Alignment: Law and Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXX (5)
Chaos --- XXXXXXX (7)
Good and Evil: Good ---- XXXX (4)
Neutral - X (1)
Evil ---- (0)
Race: Human ---- XX (2)
Half-Elf - X (1)
Elf ------ XXXXXXXXX (9)
Gnome ---- (0)
Halfling - XXXXXXXXXXXXX (13)
Dwarf ---- (-4)
Half-Orc - (0)
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Detailed Results:
Alignment: Law and Chaos:
Law ----- XXXX (4)
Neutral - XX (2)
Chaos --- XXX (3)
Good and Evil:
Good ---- XXXX (4)
Neutral -
(-1)
Evil ---- X (1)
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (-1)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral - XX (2)
Evil ---- XXXXX (5)
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXX (5)
Chaos --- XXX (3)
Good and Evil:
Good ---- X (1)
Neutral - XXXX (4)
Evil ---- XX (2)
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Half-Orcs are often brutish and mean creatures, unaccepted by both thier heritages. They are little better than orcs. But some can be clever and successful in the society of adventurers
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- X (1)
Neutral - XXX (3)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XX (2)
Neutral - X (1)
Evil ---- XX (2)