Demon Hunter. We've been working with Blizzard recently to make this announcement as epic as it should be. To help us make this big announcement, Blizz has granted us an exclusive interview on the DH as a whole, with both
Christian Lichtner (Art Director) and
Jason Bender (Senior Designer), as well as a bunch of exclusive images to go along with it.
Wizard and the
Witch Doctor, or will the Demon Hunter maybe have some moments up front with the
Barbarian and the
Monk?
Spike Trap.
Multishot making a comeback? Maybe
Guided Arrow?
Hydra. There are some traps that do require a little more stealth, we’re playing with those and seeing how that stuff plays. We have to make a determination, just as you say, you’re right on target with that, is it fun to not see something on the ground and have their legs ripped off? A lot of cases the answer is no, but if you have the tools to negotiate that then it can be fun, but most of those traps are more gadgets that are deployed into the battlefield that monsters kind of ignore and stumble into, and players will run around. But that’s great, because forcing the player to decide whether they have to run through this trap full of spinning blades, or run around it and possibly into a Wizard’s Hydra is an interesting game play choice.
Sentry skill?
Molten Arrow and
Entangling Shot.
Dreadlands, the Demon Hunter’s training camp?
Fan of Knives.
Demon Hunter's wiki page. I'd like to give a big thanks to both Christian and Jason for answering all of our questions, as well as
Bashiok and Ryan from the PR Department for setting this all up. I hope you all had as much fun reading through this as we did conducting it. | 歡迎光臨 奇幻遊戲社群 (http://59.120.61.89/tuxbb/) | Powered by Discuz! X2 |